Thank you for the merge and for the answer.
One strange thing, however: I have an issue linking plugins that rely on 
"deprecated" stuff under MSVC 2008. Actually the lines:
  #ifndef OSG_USE_DEPRECATED_GEOMETRY_METHODS 
  #define OSG_USE_DEPRECATED_GEOMETRY_METHODS 1
  #endif
seems to induce an unpleasant thing for MSVC. Indeed, when compiling core OSG, 
the compiler marks as "dll export" the osg::Geometry class WITHOUT the 
deprecated methods; but when it comes to compile the plugin, the osg::Geometry 
is marked as "dll import" and I guess the compiler expects the methods to be in 
the code OSG DLL, enven if those methods are inline. The result is a linker 
error saying the symbols are unresolved.
When compiling ScalarBar.cpp, (which has the #define trick, but which is in 
core OSG), everything works fine. This seems to confirm the hypothesis.

May I suggest to create a utility class or free functions to perform deprecated 
operations? This class would have no "export" stuff, and would be friend of 
Geometry to access everything private. Draft:
class GeometryDeprecatedOperations {
public:
    GeometryDeprecatedOperations(Geometry* g) : g(g) {}
    inline void setVertexIndices(IndexArray* array);
    //blah blah blah...
};

or

inline void setVertexIndices(Geometry* g, IndexArray* array);
//blah blah blah...

Your choice?

-- 
Sukender


----- Mail original -----
De: "Robert Osfield" <[email protected]>
À: "OpenSceneGraph Submissions" <[email protected]>
Envoyé: Lundi 24 Juin 2013 14:26:50
Objet: Re: [osg-submissions] Fixed a #include inside a "namespace osg"

Hi Sukender,

On 24 June 2013 13:07, Sukender <[email protected]> wrote:
> I recently pulled from the GIT mirror and found that 
> "OSG_USE_DEPRECATED_GEOMETRY_METHODS=OFF" hides a little mistake: there is a 
> "#include <osg/Notify>" inside the "osg" namespace, in inlude/osg/Geometry.

Thanks, fix merged and submitted to svn/trunk.


>
> Here is the full Geometry header, against rev. 
> b0746b5a1c81b311258dce2885f2dc0a3d7c3b62 (2013-06-21 11:43).
>
> BTW, do you accept submissions using a pull request on GitHub? Or is this 
> still in testing phase?

I'm just using the standard submission protocol of whole files right
now.  Once 3.2 is out the door I'll start looking at git once more.

Robert.
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