Hi, Try the following :
1/ Create de shader program which output "red" : gl_fragColor = vec4(1.0, 0.0, 0.0, 1.0) 2/ Add this shader to the StatsHandler's camera : getCamera()->getOrCreateStateSet()->setAttribute(myProgram) 3/ The stats are still displayed correctly, not "red", just like the program was not applied Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55032#55032 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
