> I think this has to be bug somewhere, just no clue as to where... One
> hack around would be to expose the StatsHandler::_switch and use this
> in place of the decorator but this would still be a hack - the bug is
> still elsewhere.

I've done more digging and found that if I stick the osg::Program on
the StatsHandler::_switch's StateSet it works, and if I also works if
I apply the Program to SceneView::_localStateSet, but for some reason
attaching the Program to the StateSet attached the
StatHandler:_camera. The odd thing is that he StatHandler:_camera's
StateSet gets pushed just before the SceneView one, and both get
push/popped in exactly the same way.  I still don't have any clues why
there is difference yet, it's very odd.

Robert.
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