Hii Aurelien,

I have checked the Renderer and it's picking up of the
StatsHandler::Camera's StateSet OK, and is passing it on as I'd expect
it.  Still digging...



Robert.

On 1 July 2013 13:18, Aurelien Albert <[email protected]> wrote:
> Hi,
>
> Try the following :
>
> 1/ Create de shader program which output "red" : gl_fragColor = vec4(1.0, 
> 0.0, 0.0, 1.0)
>
> 2/ Add this shader to the StatsHandler's camera : 
> getCamera()->getOrCreateStateSet()->setAttribute(myProgram)
>
> 3/ The stats are still displayed correctly, not "red", just like the program 
> was not applied
>
>
> Thank you!
>
> Cheers,
> Aurelien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=55032#55032
>
>
>
>
>
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