Hi,

Here is the code to get access to OpenGL handle of an osg::FrameBufferObject

This submission is linked to this topic : 
http://forum.openscenegraph.org/viewtopic.php?t=12530

(but can be merged as an independant submission)


Thank you!

Cheers,
Aurelien

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55407#55407



Attachment: FrameBufferObject
Description: Binary data

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