Hi, Here is the code to get access to OpenGL handle of an osg::FrameBufferObject
This submission is linked to this topic : http://forum.openscenegraph.org/viewtopic.php?t=12530 (but can be merged as an independant submission) Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55407#55407
FrameBufferObject
Description: Binary data
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