Hi Robert,

Thanks for your comments on this.


> if you need RenderStage you can always use a dynamic_cast<>


Yes, but with a stack, to retrieve the current RenderStage you have to go 
throught the stack and try to dynamic_cast the RenderBin until you find a 
RenderStage.

I think this could be realy CPU consuming in some situations (a RenderStage 
with 10 stacked RenderBins below will need 11 dynamic_cast to retrieve the 
current RenderStage)

Maybe we could store :
- RenderBin stack
- the current RenderStage pointer for quick and easy access ?


> I can implement this if you want.


I'm really interested ! I've got plenty of work these days !

Thank you!

Cheers,
Aurelien

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http://forum.openscenegraph.org/viewtopic.php?p=55534#55534





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