Hi Paul,

I've looked in the GLint64EXT/GLuint64 definitions and usage and found that
they were defined three places include/osg/GL, State and Drawable.  To
simplify I have removed the State and Drawable header declarations so they
will now rely upon the include/osg/GL one.  This means when we get the
final combination that will work across platforms we'll just have one place
to get it right.

Let me know what you think,
Robert.
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