Hi Paul, I've looked in the GLint64EXT/GLuint64 definitions and usage and found that they were defined three places include/osg/GL, State and Drawable. To simplify I have removed the State and Drawable header declarations so they will now rely upon the include/osg/GL one. This means when we get the final combination that will work across platforms we'll just have one place to get it right.
Let me know what you think, Robert.
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