On 12 November 2014 17:14, Julien Valentin <[email protected]>
wrote:

> Ok, I rewrite it to  General
> but in my case i have statesets with both GL_TEXTURE_BINDING_1D and
> GL_TEXTURE_BINDING_2D Enabled so the function readback to texture_1D and
> not the texture_2D i want


I'm perplexed on how you are achieving this.  Are you explicitly trying to
enabling 1D and 2D textures on the same texture unit?  Only one should be
enabled at one time.

Robert
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