as i wrote when I had this node to a Group whose stateset is ss->setAttribute(0,_texture1D) ss->setAttribute(1,_texture2D)
both GL_TEXTURE_BINDING_1D and GL_TEXTURE_BINDING_2D seams true so my guess is that GL_TEXTURE_BINDING_1D don't deal whith current active but with the whole GL state... ------------------ Post generated by Mail2Forum[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61599#61599 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
