Hi Julien,

On 12 November 2014 17:36, Julien Valentin <[email protected]>
wrote:

> as i wrote when I had this node to a Group whose stateset is
> ss->setAttribute(0,_texture1D)
> ss->setAttribute(1,_texture2D)
>
> both GL_TEXTURE_BINDING_1D and GL_TEXTURE_BINDING_2D seams true
> so my guess is that GL_TEXTURE_BINDING_1D don't deal whith current active
> but with the whole GL state...
>

I really don't have enough to go on to work on what is going wrong at your
end or how to reproduce it.  I have plenty of work to get on with so am not
about to go round chasing my own shadow.  If you want member of the OSG
community to look further into the issue then you'll need to provide a
concrete example that can be compiled directly and used for testing and
further investigations, otherwise we don't really have anything to move
forward with.

Cheers,
Robert.
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