Hi Robert, I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it.
My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in
Android. The toolchain is based on the one used at OpenCV. For building OSG
for android you just need to do:
mkdir build_android_static_gles2 && cd build_android_static_gles2
cmake .. -DANDROID_NDK=<path-to-the-android-ndk>
-DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake
-DOPENGL_PROFILE="GLES2"
-DDYNAMIC_OPENTHREADS=OFF
-DDYNAMIC_OPENSCENEGRAPH=OFF
-DANDROID_NATIVE_API_LEVEL=15 # optional
-DANDROID_ABI=armeabim #optional
-DCMAKE_INSTALL_PREFIX=<path-to-the-install-path>
#optional
make -j 8
make install
The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds
and links OSG using GLES1.
The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows
to build the dynamic libraries
- I also added some build fixes for android related to the texture formats
and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer
library to support loading osgb files in static.
-----------
I haven't updated the android examples yet, I've been using osgAndroid
library which I'm also adding support to GLES2 to test it. I will send the
modified examples as soon as possible.
I hope everyone finds this useful!
Regards,
Rafa.
--
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
android-cmake-toolchain.tar.gz
Description: GNU Zip compressed data
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