Hi Robert,

I finally had some time to change the build system for Android using a
Toolchain, which, I think, will be easier to maintain and uses cmake
standard system to build it.

My changes:
-------------------
- I changed the cmake files and added a toolchain for building OSG in
Android. The toolchain is based on the one used at OpenCV. For building OSG
for android you just need to do:

    mkdir build_android_static_gles2 && cd build_android_static_gles2
    cmake .. -DANDROID_NDK=<path-to-the-android-ndk>

-DCMAKE_TOOLCHAIN_FILE=../PlatformSpecifics/Android/android.toolchain.cmake

                  -DOPENGL_PROFILE="GLES2"
                  -DDYNAMIC_OPENTHREADS=OFF
                  -DDYNAMIC_OPENSCENEGRAPH=OFF
                  -DANDROID_NATIVE_API_LEVEL=15 # optional
                  -DANDROID_ABI=armeabim #optional
                  -DCMAKE_INSTALL_PREFIX=<path-to-the-install-path>
#optional
make -j 8
make install

    The OPENGL_PROFILE works as expected, changing it to "GLES1" it builds
and links OSG using GLES1.
    The DYNAMIC_OPENTHREADS/DYNAMIC_OPENSCENEGRAPH parameters also allows
to build the dynamic libraries

- I also added some build fixes for android related to the texture formats
and added some missing USE_OSG_SERIALIZER_WRAPPER in the osg serializer
library to support loading osgb files in static.
-----------

I haven't updated the android examples yet, I've been using osgAndroid
library which I'm also adding support to GLES2 to test it. I will send the
modified examples as soon as possible.

I hope everyone finds this useful!

Regards,
Rafa.

-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com

Attachment: android-cmake-toolchain.tar.gz
Description: GNU Zip compressed data

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