Hi Rafa,

On 28 November 2014 at 12:49, Rafa Gaitan <[email protected]> wrote:

> Hi Robert,
>
>
>> Thanks for the details.  I have done a quick search on the web and others
>> in the lua community have had the same problem and suggest a workaround.
>> I've applied this to OSG svn/trunk.  I don't have Android build tools
>> installed so can't test.  When you can could you test and let me know if it
>> gets you a bit further.
>>
>
> Builds fine now!
>

Wow. Really wasn't expecting it to work so easily... great to know it's now
compiling fine.

> I haven't tested it yet, Is there any "simple" example that I could try
in android using LUA?

I haven't created any dedicated test scripts yet, but in dev of the new
osgUI NodeKit have been using .lua scripts to test the new NodeKit.  I have
already checked in some osgUI test scripts into svn/trunk version of
OpenSceneGraph-Data in a new ui directory.  A simple one to test would be:

osgviewer ui/TabWidget.lua.90,0,0.rot

Note the .90,0,0.rot invokes a psuedo plugin that decorates the osgUI
subgraph with a transform rotating the widget to be flat to the screen
rather than sitting on the XY plane which it defaults to.


> I'm attaching also a new version of the toolchain with support for the
r10c ndk. This fixes some CMake Warnings and allows to use the toolchain in
macosx.

Thanks now merged and submitted to svn/trunk.

Robert.
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