Hi Robert,

Changes look fine, but I will need some time for testing
Hi Sebastian,

I have just checked in the addition of numTextureUnits parameter to the State::resetVertexAttributeAlias() and set the default to 8.

/** Reset the vertex attribute aliasing to osg's default. This method needs to be called before render anything unless you really know what you're doing !*/ void resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8);

This should allow your usage to work out of the box.

Could you do an update to svn/trunk and let me know how you get on.

Cheers,
Robert.



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