Hi Robert,
Changes look fine, but I will need some time for testing
Hi Sebastian,
I have just checked in the addition of numTextureUnits parameter to
the State::resetVertexAttributeAlias() and set the default to 8.
/** Reset the vertex attribute aliasing to osg's default. This
method needs to be called before render anything unless you really
know what you're doing !*/
void resetVertexAttributeAlias(bool compactAliasing=true,
unsigned int numTextureUnits=8);
This should allow your usage to work out of the box.
Could you do an update to svn/trunk and let me know how you get on.
Cheers,
Robert.
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