With modern OpenGL features I mean everything that was introduced in OpenGL 3 or later. I thought the term was common.
> Can you tell me why you would require core profile in osg? Under OS X there is no compatibility profile, so these features can only be used using the Core profile. In modern OpenGL, a lot of things are handled differently compared to deprecated OpenGL. For instance, I use clipping planes which are implemented differently in OpenGL3+ compared to "old" OpenGL. As far as I know, it is recommended to use the Core profile in new applications. My fixes eliminate OpenGL errors that occured with my application when using the Core profile. I was not aware about the possibility to submit small changes as patches (I only read http://trac.openscenegraph.org/projects/osg//wiki/MailingLists/SubmissionsProtocol). I got my source from github, would you consider a git patch? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62288#62288 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
