With modern OpenGL features I mean everything that was introduced in OpenGL 3 
or later. I thought the term was common.


> Can you tell me why you would require core profile in osg? 

Under OS X there is no compatibility profile, so these features can only be 
used using the Core profile. In modern OpenGL, a lot of things are handled 
differently compared to deprecated OpenGL. For instance, I use clipping planes 
which are implemented differently in OpenGL3+ compared to "old" OpenGL. As far 
as I know, it is recommended to use the Core profile in new applications.

My fixes eliminate OpenGL errors that occured with my application when using 
the Core profile.

I was not aware about the possibility to submit small changes as patches (I 
only read 
http://trac.openscenegraph.org/projects/osg//wiki/MailingLists/SubmissionsProtocol).
 I got my source from github, would you consider a git patch?

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