Hi,
thanks for merging the fixes and sorry about the wrong FIXED_FUNCTION_AVAILABLE.

I now want to submit my changes to osgText, which mainly add VBO support to 
osgText::Text (I did not touch Text3D). Also, for GL3/GL4 core profile GL_RED 
is used for glyph textures instead of GL_ALPHA (which is deprecated). I 
implemented this by introducing the preprocessor constants OSGTEXT_GLYPH_FORMAT 
and OSGTEXT_GLYPH_INTERNALFORMAT (see the Glyph header file) which are set 
depending on OSG_GL3_AVAILABLE and OSG_GL1_AVAILABLE / OSG_GL2_AVAILABLE. 
Finally, I extended the osgText example so that it works in GL3/GL4 mode by 
adding a shader.

I tested the osgText example with VBOs and with shader (OSG_GL3_AVAILABLE 
checked and OSG_GL1_AVAILABLE / OSG_GL2_AVAILABLE unchecked) and without VBOs 
and without any shader.

Cheers,
Andreas

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