heandreas wrote: > > > What do you refer to by "modern OpenGL features"? > > With modern OpenGL features I mean everything that was introduced in OpenGL 3 > or later like newer glsl versions. > > > > Can you tell me why you would require core profile in osg? > > Under OS X there is no compatibility profile, so these features can only be > used using the Core profile. If you request the compatibility profile under > OS X, you always get an OpenGL 2.1 conext (see here > (https://developer.apple.com/opengl/capabilities/index.html)). > > In modern OpenGL, a lot of things are handled differently compared to > deprecated OpenGL. For instance, I use clipping planes which must be > implemented differently in OpenGL3+ compared to "old" OpenGL (glClipPlane is > deprecated). As far as I know, it is recommended to use the Core profile in > new applications. I think it is sensible to avoid functionality like the > fixed function pipeline that was marked as deprecated 5 years ago. > > My fixes eliminate OpenGL errors that occured with my application when using > the Core profile. > > I was not aware about the possibility to submit small changes as patches (I > only read > http://trac.openscenegraph.org/projects/osg//wiki/MailingLists/SubmissionsProtocol). > I got my source from github, would you consider a git patch?
------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62289#62289 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
