heandreas wrote:
> 
> > What do you refer to by "modern OpenGL features"? 
> 
> With modern OpenGL features I mean everything that was introduced in OpenGL 3 
> or later like newer glsl versions.
> 
> 
> > Can you tell me why you would require core profile in osg? 
> 
> Under OS X there is no compatibility profile, so these features can only be 
> used using the Core profile. If you request the compatibility profile under 
> OS X, you always get an OpenGL 2.1 conext (see here 
> (https://developer.apple.com/opengl/capabilities/index.html)).
> 
> In modern OpenGL, a lot of things are handled differently compared to 
> deprecated OpenGL. For instance, I use clipping planes which must be 
> implemented differently in OpenGL3+ compared to "old" OpenGL (glClipPlane is 
> deprecated). As far as I know, it is recommended to use the Core profile in 
> new applications. I think it is sensible to avoid functionality like the 
> fixed function pipeline that was marked as deprecated 5 years ago.
> 
> My fixes eliminate OpenGL errors that occured with my application when using 
> the Core profile.
> 
> I was not aware about the possibility to submit small changes as patches (I 
> only read 
> http://trac.openscenegraph.org/projects/osg//wiki/MailingLists/SubmissionsProtocol).
>  I got my source from github, would you consider a git patch?


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