Hi Michael, I am not the author of this example so didn't:t make the key choices. I hardly think it important though as it's only an example of how to use the feature, it's not an example for demoing how to do UI's.
If have wiser ideas of how the example would better function feel free to modify the source and submit it, cause it's open source. Robert Robert. On 21 Feb 2015 21:22, "Michael Mc Donnell" <[email protected]> wrote: > Hi Robert, > > There is no way to increase or decrease the tessellation evenly with > one key in the tessellation shader example. I expected that pressing > plus would increase both the inner and outer tessellation at the same > time. Instead I have to press up arrow and then right arrow. There is > no way to decrease the tessellation evenly either. I have to press > down arrow and then left arrow. > > I have changed the code so that the plus key increases both the inner > and outer tessellation. The minus key decrease both the inner and > outer tessellation. You can still use the arrow keys to control inner > and outer tessellation separately. > > I have tested it on Windows 8.1. The arrow keys still work the same way. > > Base version is 14689. > > Thank you, > Michael Mc Donnell > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
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