Hi Robert,

Thank you very much for merging my changes.

Michael Mc Donnell

On Wed, Feb 25, 2015 at 12:00 PM, Robert Osfield
<[email protected]> wrote:
> HI Micheal,
>
> I have now review your changes and have merged them with a few changes to
> fix warnings reported with g++ 4.9.1.  These changes are now all checked
> into OSG svn/trunk.
>
> Cheers,
> Robert.
>
> The changes I made relative to your version were:
>
> ~/Contributors/MichaelMcDonnell$ diff osgtessellationshaders.cpp
> ~/OpenSceneGraph/examples/osgtessellationshaders/
> 123c123,124
> < osg::ref_ptr<osg::Geode> CreateIcosahedron(osg::Program *program){
> ---
>> osg::ref_ptr<osg::Geode> CreateIcosahedron(osg::Program *program)
>> {
> 176c177,179
> < osg::ref_ptr<osg::Program> createProgram(){
> ---
>>
>> osg::ref_ptr<osg::Program> createProgram()
>> {
> 189c192,193
> < class KeyboardEventHandler : public osgGA::GUIEventHandler {
> ---
>> class KeyboardEventHandler : public osgGA::GUIEventHandler
>> {
> 191,195c195,201
> <     KeyboardEventHandler(osg::ref_ptr<osg::Uniform> tessInnerU,
> osg::ref_ptr<osg::Uniform> tessOuterU)
> <         : _tessInnerU(tessInnerU), _tessOuterU(tessOuterU),
> osgGA::GUIEventHandler(){
> <             tessInnerU->get(_tessInner);
> <             tessOuterU->get(_tessOuter);
> <         }
> ---
>>     KeyboardEventHandler(osg::ref_ptr<osg::Uniform> tessInnerU,
>> osg::ref_ptr<osg::Uniform> tessOuterU):
>>         _tessInnerU(tessInnerU),
>>         _tessOuterU(tessOuterU)
>>     {
>>         tessInnerU->get(_tessInner);
>>         tessOuterU->get(_tessOuter);
>>     }
> 197c203,204
> <     virtual bool handle(const osgGA::GUIEventAdapter&
> ea,osgGA::GUIActionAdapter& gaa){
> ---
>>     virtual bool handle(const osgGA::GUIEventAdapter&
>> ea,osgGA::GUIActionAdapter& gaa)
>>     {
> 233c240,241
> <     void increaseInnerTesselation() {
> ---
>>     void increaseInnerTesselation()
>>     {
> 237,238c245,247
> <     void decreaseInnerTesselation() {
> <         _tessInner = std::max(1.0f, --_tessInner);
> ---
>>     void decreaseInnerTesselation()
>>     {
>>         _tessInner = std::max(1.0f, _tessInner-1.0f);
> 242c251,252
> <     void increaseOuterTesselation() {
> ---
>>     void increaseOuterTesselation()
>>     {
> 246,247c256,258
> <     void decreaseOuterTesselation() {
> <         _tessOuter = std::max(1.0f, --_tessOuter);
> ---
>>     void decreaseOuterTesselation()
>>     {
>>         _tessOuter = std::max(1.0f, _tessOuter-1.0f);
> 270c281
> <
> ---
>>
> 282c293
> <
> ---
>>
>
>
> On 21 February 2015 at 21:22, Michael Mc Donnell <[email protected]>
> wrote:
>>
>> Hi Robert,
>>
>> There is no way to increase or decrease the tessellation evenly with
>> one key in the tessellation shader example. I expected that pressing
>> plus would increase both the inner and outer tessellation at the same
>> time. Instead I have to press up arrow and then right arrow. There is
>> no way to decrease the tessellation evenly either. I have to press
>> down arrow and then left arrow.
>>
>> I have changed the code so that the plus key increases both the inner
>> and outer tessellation. The minus key decrease both the inner and
>> outer tessellation. You can still use the arrow keys to control inner
>> and outer tessellation separately.
>>
>> I have tested it on Windows 8.1. The arrow keys still work the same way.
>>
>> Base version is 14689.
>>
>> Thank you,
>> Michael Mc Donnell
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>
>
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