Apologies didn't spot the attachment, mobile devices aren't great for email.
I do think there is a point to the key usage. I will have to review the changes when I am back on my dev machine. On 21 Feb 2015 21:27, "Robert Osfield" <[email protected]> wrote: > Hi Michael, > I am not the author of this example so didn't:t make the key choices. I > hardly think it important though as it's only an example of how to use the > feature, it's not an example for demoing how to do UI's. > > If have wiser ideas of how the example would better function feel free to > modify the source and submit it, cause it's open source. > > Robert > > Robert. > On 21 Feb 2015 21:22, "Michael Mc Donnell" <[email protected]> wrote: > >> Hi Robert, >> >> There is no way to increase or decrease the tessellation evenly with >> one key in the tessellation shader example. I expected that pressing >> plus would increase both the inner and outer tessellation at the same >> time. Instead I have to press up arrow and then right arrow. There is >> no way to decrease the tessellation evenly either. I have to press >> down arrow and then left arrow. >> >> I have changed the code so that the plus key increases both the inner >> and outer tessellation. The minus key decrease both the inner and >> outer tessellation. You can still use the arrow keys to control inner >> and outer tessellation separately. >> >> I have tested it on Windows 8.1. The arrow keys still work the same way. >> >> Base version is 14689. >> >> Thank you, >> Michael Mc Donnell >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> >>
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