Apologies didn't spot the attachment, mobile devices aren't great for email.

I do think there is a point to the key usage.  I will have to review the
changes when I am back on my dev machine.
On 21 Feb 2015 21:27, "Robert Osfield" <[email protected]> wrote:

> Hi Michael,
> I am not the author of this example so didn't:t make the key choices. I
> hardly think it important though as it's only an example of how to use the
> feature, it's not an example for demoing how to do UI's.
>
> If have wiser ideas of how the example would better function feel free to
> modify the source and submit it, cause it's open source.
>
> Robert
>
> Robert.
> On 21 Feb 2015 21:22, "Michael Mc Donnell" <[email protected]> wrote:
>
>> Hi Robert,
>>
>> There is no way to increase or decrease the tessellation evenly with
>> one key in the tessellation shader example. I expected that pressing
>> plus would increase both the inner and outer tessellation at the same
>> time. Instead I have to press up arrow and then right arrow. There is
>> no way to decrease the tessellation evenly either. I have to press
>> down arrow and then left arrow.
>>
>> I have changed the code so that the plus key increases both the inner
>> and outer tessellation. The minus key decrease both the inner and
>> outer tessellation. You can still use the arrow keys to control inner
>> and outer tessellation separately.
>>
>> I have tested it on Windows 8.1. The arrow keys still work the same way.
>>
>> Base version is 14689.
>>
>> Thank you,
>> Michael Mc Donnell
>>
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>> [email protected]
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>>
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