Hi,Robert! For now OSG use old GL2 way. For now it nearly impossible switch it to new GL3-4 way. Because on all vertex attributes(vertex,normals,texture coordinates) have to use VBO and VAO. Thats why in example I have to use EnableVBOVisitor. So I made modifications to X11 window creation that similar to WIN32 that OSG uses very long time. I use define style #if defined OSG_GL3_AVAILABLE If user want to use old GL2 way all works as I expected - I tested it. But theese modifications can enforce some users commits newest GL4 features. Cheers, Roman
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