Hi Robert
Here is patch against git
and gl3 example
In linux if you want render with forward context you have to use VAO. This is 
first attempt to use VAO. Later we have to use one VAO for all vertex 
attributes. For now and simplicity one VAO for one GLBufferObject.
Tested on nvidia GTX970 with 346 drivers.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63030#63030




Attachments: 
http://forum.openscenegraph.org//files/osgsimplegl3_139.cpp


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