Hi
I wonder if this is not a matter of using osgDB::fstream instead of the std
one. Don't have windows at hand so can't test. Sorry.
My 2p
/Mattias
Den 16 mar 2015 20:38 skrev "Cedric Pinson" <[email protected]>:
>
> I dont have windows systems on my computers, I dont have any idea.
> Maybe you can try to rename the file ... it's stupid I know :)
>
> @jtorres any idea ?
>
> Cedric
> Robert Osfield <[email protected]> writes:
>
> > Hi Cedric,
> >
> > I have just done a Windows build and am getting the following build
error
> > with the osgjs plugin:
> >
> > 8>osgDB.lib(osg119-osgDB.dll) : error LNK2005: "public: bool __cdecl
> > std::basic_ofstream<char,struct std::char_traits<char>
> >>::is_open(void)const " (?is_open@?$basic_ofstream@DU?$char_traits@D@std@
> > @@std@@QEBA_NXZ) already defined in Animation.obj
> > 8>C:\Users\Robert
> >
Osfeld\Documents\OpenSceneGraph-build\bin\osgPlugins-3.3.6\osgdb_osgjs.dll
> > : fatal error LNK1169: one or more multiply defined symbols found
> >
> > I can't spot how the plugin is particularly different from other OSG
> > plugins so don't know why it's tripped up here.
> >
> > Any ideas?  Suggestion for a solution?
> >
> > Cheers,
> > Robert.
> >
> >
> > On 9 March 2015 at 16:47, Robert Osfield <[email protected]>
wrote:
> >
> >> Hi Jordi and Cedric,
> >>
> >> Thanks for the clarifications and instructions.  I've tried out the
> >> osgconv and webkuex.com/osgjs-test and it works great ;-)
> >>
> >> Robert.
> >>
> >> On 9 March 2015 at 14:58, Cedric Pinson <[email protected]> wrote:
> >>
> >>> Hi Robert,
> >>>
> >>> Sorry no deps are required. I thought you suggested to use an external
> >>> dependencies instead of embeding a small json 'lib' in the plugin.
> >>>
> >>> Cedric
> >>>
> >>> Robert Osfield <[email protected]> writes:
> >>>
> >>> > Hi Cedric,
> >>> >
> >>> > On 9 March 2015 at 10:57, Robert Osfield <[email protected]>
> >>> wrote:
> >>> >
> >>> >> I'm now a bit confused.  Because of the orignal build errors I had
> >>> assumed
> >>> >> that JSON was an external dependency of the osgjs plugin, but now
can't
> >>> >> find an external reference in the source and headers to JSON.  Are
all
> >>> the
> >>> >> JSON classes required contained the plugin?
> >>> >>
> >>> >> Does the osgjs plugin have any external dependencies?
> >>> >>
> >>> >
> >>> > I have gone ahead with the assumption the osgjs plugin doesn't have
any
> >>> > external dependencies, as I can't spot any and things are now
> >>> compiling...
> >>> > I have merged and checked in the changes to svn/trunk.  Is there a
way I
> >>> > can test a workflow of converting OSG models to run with osgjs?
> >>> >
> >>> > Robert.
> >>> > _______________________________________________
> >>> > osg-submissions mailing list
> >>> > [email protected]
> >>> >
> >>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >>> _______________________________________________
> >>> osg-submissions mailing list
> >>> [email protected]
> >>>
> >>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >>>
> >>
> >>
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>
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