Hi I wonder if this is not a matter of using osgDB::fstream instead of the std one. Don't have windows at hand so can't test. Sorry. My 2p /Mattias Den 16 mar 2015 20:38 skrev "Cedric Pinson" <[email protected]>: > > I dont have windows systems on my computers, I dont have any idea. > Maybe you can try to rename the file ... it's stupid I know :) > > @jtorres any idea ? > > Cedric > Robert Osfield <[email protected]> writes: > > > Hi Cedric, > > > > I have just done a Windows build and am getting the following build error > > with the osgjs plugin: > > > > 8>osgDB.lib(osg119-osgDB.dll) : error LNK2005: "public: bool __cdecl > > std::basic_ofstream<char,struct std::char_traits<char> > >>::is_open(void)const " (?is_open@?$basic_ofstream@DU?$char_traits@D@std@ > > @@std@@QEBA_NXZ) already defined in Animation.obj > > 8>C:\Users\Robert > > Osfeld\Documents\OpenSceneGraph-build\bin\osgPlugins-3.3.6\osgdb_osgjs.dll > > : fatal error LNK1169: one or more multiply defined symbols found > > > > I can't spot how the plugin is particularly different from other OSG > > plugins so don't know why it's tripped up here. > > > > Any ideas? Suggestion for a solution? > > > > Cheers, > > Robert. > > > > > > On 9 March 2015 at 16:47, Robert Osfield <[email protected]> wrote: > > > >> Hi Jordi and Cedric, > >> > >> Thanks for the clarifications and instructions. I've tried out the > >> osgconv and webkuex.com/osgjs-test and it works great ;-) > >> > >> Robert. > >> > >> On 9 March 2015 at 14:58, Cedric Pinson <[email protected]> wrote: > >> > >>> Hi Robert, > >>> > >>> Sorry no deps are required. I thought you suggested to use an external > >>> dependencies instead of embeding a small json 'lib' in the plugin. > >>> > >>> Cedric > >>> > >>> Robert Osfield <[email protected]> writes: > >>> > >>> > Hi Cedric, > >>> > > >>> > On 9 March 2015 at 10:57, Robert Osfield <[email protected]> > >>> wrote: > >>> > > >>> >> I'm now a bit confused. Because of the orignal build errors I had > >>> assumed > >>> >> that JSON was an external dependency of the osgjs plugin, but now can't > >>> >> find an external reference in the source and headers to JSON. Are all > >>> the > >>> >> JSON classes required contained the plugin? > >>> >> > >>> >> Does the osgjs plugin have any external dependencies? > >>> >> > >>> > > >>> > I have gone ahead with the assumption the osgjs plugin doesn't have any > >>> > external dependencies, as I can't spot any and things are now > >>> compiling... > >>> > I have merged and checked in the changes to svn/trunk. Is there a way I > >>> > can test a workflow of converting OSG models to run with osgjs? > >>> > > >>> > Robert. > >>> > _______________________________________________ > >>> > osg-submissions mailing list > >>> > [email protected] > >>> > > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >>> _______________________________________________ > >>> osg-submissions mailing list > >>> [email protected] > >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >>> > >> > >> > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
