and where's the setUseVertexArrayObjects(true)?

Adun wrote:
> Ok.
> for me It doesn't work if you have two ebo on same vbo
> with only one primitiveset all works fine
> tested with core context and compatability context
> 
> Code:
> 
> #0  0x00007ffff2d0d091 in ?? () from /usr/lib/libnvidia-glcore.so.343.22
> #1  0x00007ffff2d138f1 in ?? () from /usr/lib/libnvidia-glcore.so.343.22
> #2  0x00007ffff28dec48 in ?? () from /usr/lib/libnvidia-glcore.so.343.22
> #3  0x00007ffff76cc4b2 in osg::Geometry::drawImplementation(osg::RenderInfo&) 
> const () from /home/i/work/osg_git032015/osg/lib/libosg.so.118
> #4  0x00007ffff5b6ee07 in osgUtil::RenderLeaf::render(osg::RenderInfo&, 
> osgUtil::RenderLeaf*) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #5  0x00007ffff5b69910 in 
> osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, 
> osgUtil::RenderLeaf*&) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #6  0x00007ffff5b749e4 in 
> osgUtil::RenderStage::drawImplementation(osg::RenderInfo&, 
> osgUtil::RenderLeaf*&) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #7  0x00007ffff5b69ef3 in osgUtil::RenderBin::draw(osg::RenderInfo&, 
> osgUtil::RenderLeaf*&) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #8  0x00007ffff5b72f33 in osgUtil::RenderStage::drawInner(osg::RenderInfo&, 
> osgUtil::RenderLeaf*&, bool&) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #9  0x00007ffff5b7428a in osgUtil::RenderStage::draw(osg::RenderInfo&, 
> osgUtil::RenderLeaf*&) () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #10 0x00007ffff5b7e092 in osgUtil::SceneView::draw() () from 
> /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118
> #11 0x00007ffff731022f in osgViewer::Renderer::cull_draw() () from 
> /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118
> #12 0x00007ffff76e90a9 in osg::GraphicsContext::runOperations() () from 
> /home/i/work/osg_git032015/osg/lib/libosg.so.118
> #13 0x00007ffff73442cb in osgViewer::ViewerBase::renderingTraversals() () 
> from /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118
> #14 0x00007ffff73416da in osgViewer::ViewerBase::run() () from 
> /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118
> #15 0x0000000000418f40 in main ()
> 
> 
> 
> here is code how I create textured quad
> 
> Code:
> 
>   Geometry* geom = new Geometry;
> 
>     Vec3Array* coords = new Vec3Array(4);
>     (*coords)[0] = corner+heightVec;
>     (*coords)[1] = corner;
>     (*coords)[2] = corner+widthVec;
>     (*coords)[3] = corner+widthVec+heightVec;
>     geom->setVertexArray(coords);
> 
>     Vec2Array* tcoords = new Vec2Array(4);
>     (*tcoords)[0].set(l,t);
>     (*tcoords)[1].set(l,b);
>     (*tcoords)[2].set(r,b);
>     (*tcoords)[3].set(r,t);
>     geom->setTexCoordArray(0,tcoords);
> 
>     osg::Vec4Array* colours = new osg::Vec4Array(4);
>     (*colours)[0].set(1.0f,1.0f,1.0,1.0f);
>         (*colours)[1].set(1.0f,1.0f,1.0,1.0f);
>         (*colours)[2].set(1.0f,1.0f,1.0,1.0f);
>         (*colours)[3].set(1.0f,1.0f,1.0,1.0f);
> 
>     geom->setColorArray(colours,osg::Array::BIND_PER_VERTEX);
> 
>     osg::Vec3Array* normals = new osg::Vec3Array(4);
>     (*normals)[0] = widthVec^heightVec;
>     (*normals)[0].normalize();
>     geom->setNormalArray(normals, osg::Array::BIND_PER_VERTEX);
> 
> 
>     DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES);
>     elems->push_back(0);
>     elems->push_back(1);
>     elems->push_back(2);
> 
>     elems->push_back(2);
>     elems->push_back(3);
>     elems->push_back(0);
>     geom->addPrimitiveSet(elems);
> 
>     DrawElementsUByte* elems2 = new 
> DrawElementsUByte(PrimitiveSet::TRIANGLES);
>     elems2->push_back(0);
>     elems2->push_back(1);
>     elems2->push_back(2);
> 
>     elems2->push_back(2);
>     elems2->push_back(3);
>     elems2->push_back(0);
>         geom->addPrimitiveSet(elems2);
> 
> 
> 
> 


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