and where's the setUseVertexArrayObjects(true)? Adun wrote: > Ok. > for me It doesn't work if you have two ebo on same vbo > with only one primitiveset all works fine > tested with core context and compatability context > > Code: > > #0 0x00007ffff2d0d091 in ?? () from /usr/lib/libnvidia-glcore.so.343.22 > #1 0x00007ffff2d138f1 in ?? () from /usr/lib/libnvidia-glcore.so.343.22 > #2 0x00007ffff28dec48 in ?? () from /usr/lib/libnvidia-glcore.so.343.22 > #3 0x00007ffff76cc4b2 in osg::Geometry::drawImplementation(osg::RenderInfo&) > const () from /home/i/work/osg_git032015/osg/lib/libosg.so.118 > #4 0x00007ffff5b6ee07 in osgUtil::RenderLeaf::render(osg::RenderInfo&, > osgUtil::RenderLeaf*) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #5 0x00007ffff5b69910 in > osgUtil::RenderBin::drawImplementation(osg::RenderInfo&, > osgUtil::RenderLeaf*&) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #6 0x00007ffff5b749e4 in > osgUtil::RenderStage::drawImplementation(osg::RenderInfo&, > osgUtil::RenderLeaf*&) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #7 0x00007ffff5b69ef3 in osgUtil::RenderBin::draw(osg::RenderInfo&, > osgUtil::RenderLeaf*&) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #8 0x00007ffff5b72f33 in osgUtil::RenderStage::drawInner(osg::RenderInfo&, > osgUtil::RenderLeaf*&, bool&) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #9 0x00007ffff5b7428a in osgUtil::RenderStage::draw(osg::RenderInfo&, > osgUtil::RenderLeaf*&) () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #10 0x00007ffff5b7e092 in osgUtil::SceneView::draw() () from > /home/i/work/osg_git032015/osg/lib/libosgUtil.so.118 > #11 0x00007ffff731022f in osgViewer::Renderer::cull_draw() () from > /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118 > #12 0x00007ffff76e90a9 in osg::GraphicsContext::runOperations() () from > /home/i/work/osg_git032015/osg/lib/libosg.so.118 > #13 0x00007ffff73442cb in osgViewer::ViewerBase::renderingTraversals() () > from /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118 > #14 0x00007ffff73416da in osgViewer::ViewerBase::run() () from > /home/i/work/osg_git032015/osg/lib/libosgViewer.so.118 > #15 0x0000000000418f40 in main () > > > > here is code how I create textured quad > > Code: > > Geometry* geom = new Geometry; > > Vec3Array* coords = new Vec3Array(4); > (*coords)[0] = corner+heightVec; > (*coords)[1] = corner; > (*coords)[2] = corner+widthVec; > (*coords)[3] = corner+widthVec+heightVec; > geom->setVertexArray(coords); > > Vec2Array* tcoords = new Vec2Array(4); > (*tcoords)[0].set(l,t); > (*tcoords)[1].set(l,b); > (*tcoords)[2].set(r,b); > (*tcoords)[3].set(r,t); > geom->setTexCoordArray(0,tcoords); > > osg::Vec4Array* colours = new osg::Vec4Array(4); > (*colours)[0].set(1.0f,1.0f,1.0,1.0f); > (*colours)[1].set(1.0f,1.0f,1.0,1.0f); > (*colours)[2].set(1.0f,1.0f,1.0,1.0f); > (*colours)[3].set(1.0f,1.0f,1.0,1.0f); > > geom->setColorArray(colours,osg::Array::BIND_PER_VERTEX); > > osg::Vec3Array* normals = new osg::Vec3Array(4); > (*normals)[0] = widthVec^heightVec; > (*normals)[0].normalize(); > geom->setNormalArray(normals, osg::Array::BIND_PER_VERTEX); > > > DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES); > elems->push_back(0); > elems->push_back(1); > elems->push_back(2); > > elems->push_back(2); > elems->push_back(3); > elems->push_back(0); > geom->addPrimitiveSet(elems); > > DrawElementsUByte* elems2 = new > DrawElementsUByte(PrimitiveSet::TRIANGLES); > elems2->push_back(0); > elems2->push_back(1); > elems2->push_back(2); > > elems2->push_back(2); > elems2->push_back(3); > elems2->push_back(0); > geom->addPrimitiveSet(elems2); > > > >
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