Ok maybe I have buggy nvidia implementation on Quadro.
But I found discussion here 
http://stackoverflow.com/questions/8973690/vao-and-element-array-buffer-state
So we have to test VAO implementation on different cards.
So we have two options if we have geometry with two ebo
1) create two VAO with VBO EBO bingings
2) create one VAO with VBO bingings and
bind VAO
bind EBO1
draw EBO1
bind EBO2
draw EBO2
But on core context all buffers must have VAO
>From your point of view what method should we choose?

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