Mh,
I think we're here to speak about my pre-alpha-proposal code not your VAO 
issues in your code....

Post your own problem on General (even on a different forum as it seams a pure 
GL issue)

If you want to be helpfull to VAO integration in osg, do critics:
Try to use the same test method as mine and further,as I would want from you to 
critics the current approach of the proposal , you'll have to read it even if 
it doesn't work on your specific hardware.



Adun wrote:
> Ok maybe I have buggy nvidia implementation on Quadro.
> But I found discussion here 
> http://stackoverflow.com/questions/8973690/vao-and-element-array-buffer-state
> So we have to test VAO implementation on different cards.
> So we have two options if we have geometry with two ebo
> 1) create two VAO with VBO EBO bingings
> 2) create one VAO with VBO bingings and
> bind VAO
> bind EBO1
> draw EBO1
> bind EBO2
> draw EBO2
> But on core context all buffers must have VAO
> From your point of view what method should we choose?


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63160#63160





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