Mh, I think we're here to speak about my pre-alpha-proposal code not your VAO issues in your code....
Post your own problem on General (even on a different forum as it seams a pure GL issue) If you want to be helpfull to VAO integration in osg, do critics: Try to use the same test method as mine and further,as I would want from you to critics the current approach of the proposal , you'll have to read it even if it doesn't work on your specific hardware. Adun wrote: > Ok maybe I have buggy nvidia implementation on Quadro. > But I found discussion here > http://stackoverflow.com/questions/8973690/vao-and-element-array-buffer-state > So we have to test VAO implementation on different cards. > So we have two options if we have geometry with two ebo > 1) create two VAO with VBO EBO bingings > 2) create one VAO with VBO bingings and > bind VAO > bind EBO1 > draw EBO1 > bind EBO2 > draw EBO2 > But on core context all buffers must have VAO > From your point of view what method should we choose? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63160#63160 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
