Hi Bin,

I do see any attachment so can't review any changes.  Could you post
the full modified file, and if possible a 3ds model that recreates the
problem.

I would like to track down why this might be a iOS specific issue.

Cheers,
Robert.

On 21 May 2015 at 07:33, Bin Chen <[email protected]> wrote:
> Hi, Robert,
>
> Fixed a bug in 3.2 branch for iOS 8.3:
>
> In iOS 8.3, osg can not load 3ds texture file if the file is in the same
> directory of the .3ds file.
>
> It is in src/osgPlugins/3ds/ReaderWriter3DS.cpp line 1199- line 1120.
>
> Do you need me to push to a branch: fix/iOS/load3dsTexture?
> The attachment is the code change screen shot.
>
> And thanks for you guys' work my project can now run on Android, iOS, WinCE
> 7 smoothly so far:>
>
> Cheers.
>
> Bin
>
>
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