Hi Bin,

It does sound like the osgDB::findFileInDirectory() is not working
correctly under iOS. Pinging the osg-users mailing list/forum calling
for feedback from those with iOS experience would probably be useful
to untangle what might be going on.

Robert.

On 2 June 2015 at 00:01, Bin Chen <[email protected]> wrote:
> Hi Robert,
>
> I attached my temporary fix for my project about this issue.
>
> That is not a good solution, and the latest svn/trunk code has been changed
> so I should not commit my change.
> Need more time to investigate the problem.
>
> The texture file is stored in the same directory as the 3ds file and it
> doesn't have this problem in Windows, MacOS, Linux, WinCE and Android. Only
> in iOS 8.3.
>
> When I have time i would like to check the osgDB::findFileInDirectory since
> it should find the texture file at the first place.
>
> Cheers.
>
> Bin
>
>
> On Mon, Jun 1, 2015 at 10:12 PM, Robert Osfield <[email protected]>
> wrote:
>>
>> Hi Bin,
>>
>> I do see any attachment so can't review any changes.  Could you post
>> the full modified file, and if possible a 3ds model that recreates the
>> problem.
>>
>> I would like to track down why this might be a iOS specific issue.
>>
>> Cheers,
>> Robert.
>>
>> On 21 May 2015 at 07:33, Bin Chen <[email protected]> wrote:
>> > Hi, Robert,
>> >
>> > Fixed a bug in 3.2 branch for iOS 8.3:
>> >
>> > In iOS 8.3, osg can not load 3ds texture file if the file is in the same
>> > directory of the .3ds file.
>> >
>> > It is in src/osgPlugins/3ds/ReaderWriter3DS.cpp line 1199- line 1120.
>> >
>> > Do you need me to push to a branch: fix/iOS/load3dsTexture?
>> > The attachment is the code change screen shot.
>> >
>> > And thanks for you guys' work my project can now run on Android, iOS,
>> > WinCE
>> > 7 smoothly so far:>
>> >
>> > Cheers.
>> >
>> > Bin
>> >
>> >
>> > _______________________________________________
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>> > [email protected]
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>> >
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>
>
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