Hi,
fix for issue experienced by Paradox
(http://forum.openscenegraph.org/viewtopic.php?t=15933)
Bounds are computed before skeleton matrix has been computed leading to 
incorrect culling

https://github.com/mp3butcher/OpenSceneGraph/commit/d2304b5d251372f4113884ac177dfcd082ad3598


Thank you!

Cheers,
Julien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67781#67781





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