Hi, fix for issue experienced by Paradox (http://forum.openscenegraph.org/viewtopic.php?t=15933) Bounds are computed before skeleton matrix has been computed leading to incorrect culling
https://github.com/mp3butcher/OpenSceneGraph/commit/d2304b5d251372f4113884ac177dfcd082ad3598 Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67781#67781 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
