Yes,
Can you wait a bit for the merging of the Cedric version?
I have made fixex for  Coverity warning and osgMorphAnimation don't work for 
example osgmorphaniamtion
...I clean and will post later today..



robertosfield wrote:
> Hi Julian,
> 
> Thanks for the fix.  Should I apply this before merging the general
> pull from Cedric's version of osgAnimation?
> 
> Also do you know if the callback is called continuously or just on
> initialization of the bounding volume?  If it's called continuously
> then there is a danger that there will be performance overhead.
> 
> Robert.
> 
> 
> On 24 June 2016 at 12:39, Julien Valentin <> wrote:
> 
> > Hi,
> > fix for issue experienced by Paradox
> > (http://forum.openscenegraph.org/viewtopic.php?t=15933)
> > Bounds are computed before skeleton matrix has been computed leading to 
> > incorrect culling
> > 
> > https://github.com/mp3butcher/OpenSceneGraph/commit/d2304b5d251372f4113884ac177dfcd082ad3598
> > 
> > 
> > Thank you!
> > 
> > Cheers,
> > Julien
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67781#67781
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-submissions mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > 
> _______________________________________________
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> 
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