Hi Julian, Thanks for the fix. Should I apply this before merging the general pull from Cedric's version of osgAnimation?
Also do you know if the callback is called continuously or just on initialization of the bounding volume? If it's called continuously then there is a danger that there will be performance overhead. Robert. On 24 June 2016 at 12:39, Julien Valentin <[email protected]> wrote: > Hi, > fix for issue experienced by Paradox > (http://forum.openscenegraph.org/viewtopic.php?t=15933) > Bounds are computed before skeleton matrix has been computed leading to > incorrect culling > > https://github.com/mp3butcher/OpenSceneGraph/commit/d2304b5d251372f4113884ac177dfcd082ad3598 > > > Thank you! > > Cheers, > Julien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67781#67781 > > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
