I'm just letting (others) know that this solution effectively works for us. So we have OSG with GLES3 running on top of project Angle. It runs embedded in a .Net application.
I made one tiny fix to avoid spurious error messages, change GraphicsWindowWin32::releaseContextImplementation() from: if(!::eglMakeCurrent(_eglContextInfo.eglDisplay, _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT)) to: if(::eglMakeCurrent(_eglContextInfo.eglDisplay, _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0) (eglMakeCurrent returns 0 in case of success) ... Thank you! Cheers, Stijn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76874#76874 _______________________________________________ osg-submissions mailing list osg-submissions@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org