I'm just letting (others) know that this solution effectively works for us. So
we have OSG with GLES3 running on top of project Angle. It runs embedded in a
.Net application.
I made one tiny fix to avoid spurious error messages, change
GraphicsWindowWin32::releaseContextImplementation() from:
if(!::eglMakeCurrent(_eglContextInfo.eglDisplay,
_eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT))
to:
if(::eglMakeCurrent(_eglContextInfo.eglDisplay,
_eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0)
(eglMakeCurrent returns 0 in case of success)
...
Thank you!
Cheers,
Stijn
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76874#76874
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