Stijn, Thanks for testing! Cheers Remo
Debruyckere wrote: > I'm just letting (others) know that this solution effectively works for us. > So we have OSG with GLES3 running on top of project Angle. It runs embedded > in a .Net application. > > I made one tiny fix to avoid spurious error messages, change > GraphicsWindowWin32::releaseContextImplementation() from: > if(!::eglMakeCurrent(_eglContextInfo.eglDisplay, > _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT)) > to: > if(::eglMakeCurrent(_eglContextInfo.eglDisplay, > _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0) > > (eglMakeCurrent returns 0 in case of success) > > > ... > > > Thank you! > > Cheers, > Stijn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76907#76907 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
