Stijn, Thanks for testing!

Cheers
Remo


Debruyckere wrote:
> I'm just letting (others) know that this solution effectively works for us. 
> So we have OSG with GLES3 running on top of project Angle. It runs embedded 
> in a .Net application.
> 
> I made one tiny fix to avoid spurious error messages, change 
>  GraphicsWindowWin32::releaseContextImplementation() from:
>       if(!::eglMakeCurrent(_eglContextInfo.eglDisplay, 
> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT))
> to:
>       if(::eglMakeCurrent(_eglContextInfo.eglDisplay, 
> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0)
> 
> (eglMakeCurrent returns 0 in case of success)
> 
> 
> ... 
> 
> 
> Thank you!
> 
> Cheers,
> Stijn


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76907#76907





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