What doofus keeps subscribing this email address to the list? On Tue, Nov 5, 2019 at 5:56 AM <[email protected]> wrote:
> > Your email to the Global IT Service Desk has been received - if this is an > issue requiring URGENT assistance, please CALL us using your in-country > phone number. We will respond to your e-mail during our regular hours of > operation between 7:00 AM to 6:00 PM local time. We provide limited support > outside of the local business hours. > > You can also obtain support through our Service Desk Portal on the web at > help.wsp.com > > Thank you > > -- > > Votre courriel acheminé au Centre d’assistance TI global a bien été reçu- > si ce problème requiert une assistance IMMÉDIATE SVP nous contacter par > téléphone en utilisant votre numéro local. Nous répondrons à votre courriel > durant les heures ouvrables soit entre 7 heures et 18 heures (heure > locale). Le soutien technique en dehors des heures ouvrables est limité. > > Vous pouvez aussi obtenir de l’aide en visitant le portail de WSP au > help.wsp.com > > Merci > > ----- Original Message ----- > From: Stijn Debruyckere <[email protected]> > To: [email protected] > Sent: Tuesday, November 5, 2019 1:55:40 PM GMT+01:00 > Subject: Re: [osg-submissions] EGL support for Windows. Anyone interested? > > >I'm just letting (others) know that this solution effectively works for > us. So we have OSG with GLES3 running on top of project Angle. It runs > embedded in a .Net application. > > > >I made one tiny fix to avoid spurious error messages, change > > GraphicsWindowWin32::releaseContextImplementation() from: > > if(!::eglMakeCurrent(_eglContextInfo.eglDisplay, > _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT)) > >to: > > if(::eglMakeCurrent(_eglContextInfo.eglDisplay, > _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0) > > > >(eglMakeCurrent returns 0 in case of success) > > > > > >... > > > > > >Thank you! > > > >Cheers, > >Stijn > > > >------------------ > >Read this topic online here: > >http://forum.openscenegraph.org/viewtopic.php?p=76874#76874 > > > > > > > > > > > >_______________________________________________ > >osg-submissions mailing list > >[email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > >________________________________ > > > > > >NOTICE: This communication and any attachments ("this message") may > contain information which is privileged, confidential, proprietary or > otherwise subject to restricted disclosure under applicable law. This > message is for the sole use of the intended recipient(s). Any unauthorized > use, disclosure, viewing, copying, alteration, dissemination or > distribution of, or reliance on, this message is strictly prohibited. If > you have received this message in error, or you are not an authorized or > intended recipient, please notify the sender immediately by replying to > this message, delete this message and all copies from your e-mail system > and destroy any printed copies. > > > > > > > >-LAEmHhHzdJzBlTWfa4Hgs7pbKl > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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