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On Tue, Nov 5, 2019 at 5:56 AM <[email protected]> wrote:

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> ----- Original Message -----
> From: Stijn Debruyckere <[email protected]>
> To: [email protected]
> Sent: Tuesday, November 5, 2019 1:55:40 PM GMT+01:00
> Subject: Re: [osg-submissions] EGL support for Windows. Anyone interested?
>
> >I'm just letting (others) know that this solution effectively works for
> us. So we have OSG with GLES3 running on top of project Angle. It runs
> embedded in a .Net application.
> >
> >I made one tiny fix to avoid spurious error messages, change
> > GraphicsWindowWin32::releaseContextImplementation() from:
> >        if(!::eglMakeCurrent(_eglContextInfo.eglDisplay,
> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT))
> >to:
> >        if(::eglMakeCurrent(_eglContextInfo.eglDisplay,
> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0)
> >
> >(eglMakeCurrent returns 0 in case of success)
> >
> >
> >...
> >
> >
> >Thank you!
> >
> >Cheers,
> >Stijn
> >
> >------------------
> >Read this topic online here:
> >http://forum.openscenegraph.org/viewtopic.php?p=76874#76874
> >
> >
> >
> >
> >
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> >-LAEmHhHzdJzBlTWfa4Hgs7pbKl
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