Hello, I hope I can ask my questions here in this forum. If misplaced - sorry. Let me know if and where I can place them, if not here.
I tied to run the osgconv.exe with different parameters on a model I created with MATCH-3DX (see screenshot about data structure) to create a textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some other format I can read with Blender. Here some of my command lines I used: osgconv DSM_Mesh.osgb DSM_Mesh.obj osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj The result is a small blank OBJ file without any geometry and texture. The reason may be the data structure from the OSGB output, which is a LOD OSGB, storing the OSGB result in multiple tiles of different levels. I used the osgviewer.exe which can read the result perfectly, therefore I hoped I can use it in the same way for the conversion. I used OpenSceneGraph Library 3.6.5 Best regards, Thomas -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/def4ecbd-beab-4f2d-95ac-5a5f925d2fc0n%40googlegroups.com.
