Thanks Robert! I will try to find out more about pre-processing of OSG. In case you have a good starting point for me, where to find information about it, let me know!
On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users wrote: > On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users < > [email protected]> wrote: > >> I tried FBX already, but didn't manage it to get it running. I think the >> main issue is the levels of details used for OSGB and how I can "access3 >> them to be used for the conversion. If someone has an idea how to do it, >> let me know. >> At the moment I'm busy with work at my office, but I will try to check it >> out perhaps the next week. >> > > There is limit to how much you'll be able to export from an OSG scene > graph to formats associated with modelling tools that are more focused on > individual model components rather than whole worlds. > > You may need to pre-process the OSG scene graphs to make them more > suitable for export, or export specific subgraphs. > > Robert. > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/a75de578-6e7a-4d85-8b9e-b7e87ae57da5n%40googlegroups.com.
