Thanks Robert!
I will try to find out more about pre-processing of OSG. In case you have a 
good starting point for me, where to find information about it, let me know!

On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users 
wrote:

> On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users <
> [email protected]> wrote:
>
>> I tried FBX already, but didn't manage it to get it running. I think the 
>> main issue is the levels of details used for OSGB and how I can "access3 
>> them to be used for the conversion. If someone has an idea how to do it, 
>> let me know.
>> At the moment I'm busy with work at my office, but I will try to check it 
>> out perhaps the next week.
>>
>
> There is limit to how much you'll be able to export from an OSG scene 
> graph to formats associated with modelling tools that are more focused on 
> individual model components rather than whole worlds.
>
> You may need to pre-process the OSG scene graphs to make them more 
> suitable for export, or export specific subgraphs.
>
> Robert.
>  
>

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