Hello. I need a fully capable software renderer.
Does OSG have software shaders and software renderer?
With Mesa3D most of the demos fails to work.

WildMagic game engine has been released as LGPL software:
http://www.geometrictools.com
and it has some kind of software shaders in its software renderer.

An alternative is the open source GPU emulator but has anyone got
it to work?
http://personals.ac.upc.edu/vmoya/
http://personals.ac.upc.edu/vmoya/log.html  % downloads are here
I don't know if it requires Mesa3D or something else on top of it.

WM also has a plenty of advanced computational geometry and
math code. Could anyone check if they would be useful for
OSG? The author has written books on these topics. The
WM related book got its second edition at the same time
the WM was turned to LGPL.

WM is also relevant because its author is one of the original
developers of NetImmerse engine. Both are scenegraph based engines.
Remember the paper
  Designing a PC game engine / IEEE CG&A
  http://www.funet.fi/~kouhia/00637270.pdf
that I referenced here a year ago.

OK. Could anyone check the code in WildMagic and check what
could be useful for OSG? Could anyone compile WildMagic in Linux?
(I got an error at ComputationalGeometry/ConvexHull1.cpp)

Juhana
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