Hello. I need a fully capable software renderer. Does OSG have software shaders and software renderer? With Mesa3D most of the demos fails to work.
WildMagic game engine has been released as LGPL software: http://www.geometrictools.com and it has some kind of software shaders in its software renderer. An alternative is the open source GPU emulator but has anyone got it to work? http://personals.ac.upc.edu/vmoya/ http://personals.ac.upc.edu/vmoya/log.html % downloads are here I don't know if it requires Mesa3D or something else on top of it. WM also has a plenty of advanced computational geometry and math code. Could anyone check if they would be useful for OSG? The author has written books on these topics. The WM related book got its second edition at the same time the WM was turned to LGPL. WM is also relevant because its author is one of the original developers of NetImmerse engine. Both are scenegraph based engines. Remember the paper Designing a PC game engine / IEEE CG&A http://www.funet.fi/~kouhia/00637270.pdf that I referenced here a year ago. OK. Could anyone check the code in WildMagic and check what could be useful for OSG? Could anyone compile WildMagic in Linux? (I got an error at ComputationalGeometry/ConvexHull1.cpp) Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

