Hi all,
   
      I am facing a strange problem. I have a few textured objects. The 
textures are not coloured but 16 bit grayscale. In my application I am required 
to project the scene built by these objects. It is important for me to retain 
the exact gray values. (The object texture gray values should be identical to 
the gray values obtained after projection.) But the gray values are lost and in 
fact what some of the bright objects are becoming dark while some darker ones 
are becoming brighter. 
   
     I would be thankful if you can tell me what all state values / settings  I 
need to change to achieve the above goal. 
   
     I have already Disabled Lighting and set the Shademodel to Flat.
   
     Thanks in Advance.
   
  Regards
   
  Harash

       
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