Hi all,
I am facing a strange problem. I have a few textured objects. The
textures are not coloured but 16 bit grayscale. In my application I am required
to project the scene built by these objects. It is important for me to retain
the exact gray values. (The object texture gray values should be identical to
the gray values obtained after projection.) But the gray values are lost and in
fact what some of the bright objects are becoming dark while some darker ones
are becoming brighter.
I would be thankful if you can tell me what all state values / settings I
need to change to achieve the above goal.
I have already Disabled Lighting and set the Shademodel to Flat.
Thanks in Advance.
Regards
Harash
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