Hello All,

        I was modifying the interlaced stereo support in SceneView to add  
the new checkerboard stereo method (by the way thanks for the quick  
response Robert) and ran into some problems.  This lead me to  
experiment with the interlaced stereo support itself and I don't  
think it is working correctly.  In both the horizontal and vertical  
interlaced modes it seams that one eye is always drawn on top of the  
other one and neither is interlaced.  Can anyone confirm that this is  
working for them?

        I'm using OSG 2.0 built from source on Windows XP with VS2005 and  
have an nVidia graphics card.

Regards
Galen
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