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Hello,

Robert Osfield wrote:

> Well we do have an OpenGL ES port the go already, if it works out then
> we could see support introduced into one of the 2.x series.

What I meant was that I am not sure whether it makes sense to spend time
on it, not whether or not it is technically feasible to make such port.
Probably yes, but where could you practically use it?

> In the case of your graphics card I don't know what the status of GL3
> support will be.  In general managing the above will require a
> separate code path even when GL3 is available.

I hope that by the time when OpenGL 3 will be relevant I will have a new
laptop :) That particular card is slow even by today's standards,
without the added mess of ATI Linux drivers ...

Regarding the code - sure, it will still be custom code, but if the
state management classes of today have only different back-end
implementation and little front-end, user-visible changes, then it will
be fine.

> I haven't touched osgProducer since the migration of the old server so
> I wasn't aware of these problems.  On my new development box I haven't
> yet installed it.  If there are too many problems then it may be worth
> bring back online a cloning of the Producer repository.

I have checked it now, I was using an obsoleted repository, it seems. It
also seems to compile with osgProducer now. It was likely a temporary
fluke while Don was moving the repository or something.

Jan
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