On 8/25/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > On 8/25/07, Jan Ciger <[EMAIL PROTECTED]> wrote: > > Well, I am getting it on a dual core machine too - my Athlon is the dual > > one. Strange that you didn't manage to hit the problem, though. > > I am curious is any else still seing problems in > CullThreadPerCullDrawThreadPerContext with the latest OSG in SVN?
I've now got my laptop running with the latest in SVN, and it runs fine with all threading models. I have ran a scripted test: repeat 100 osgviewer cow.osg --CullThreadPerCameraDrawThreadPerContext -p saved_animation.path Using OSG_RUN_FRAME_COUNT env set to 20 to get osgviewer to run for 20 frames then exit. The test runs for the full 100 times without any hangs, or crashes on exit. I've reapeat this test with no problems. Also just running the app and interacting doesn't lead to any problems. I was hoping that my laptop would exhibit problems so I would at least have a machine I could debug against.. FYI, This machine is a Pentium M based system + Gefore 6600 Go graphics and Suse 9.3. g++ is version 3.3.5. -- So I have to renew my call to testing of CullThreadPerCameraDrawThreadPerContext model, we need to work out which systems work fine, and which ones don't perhaps there is some pattern that can help us. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

