Ben, "Where is the source code" should point to the top-level directory that contains the top-level CMakeLists.txt file.
For step two, you need to browse to the directory that contains the CMakeLists.txt file instead of the CMakeLists.txt file itself (just as the CMake error indicates). It sounds like a very minor glitch in the documentation. Anyone who has used CMake on Windows is familiar with this process; therefore, they probably did not scrutinize the documentation. Hope this helps! Justin On Saturday 25 August 2007 23:13:27 Ben Discoe wrote: > Figuring that 2.0 has been out long enough now that it must be time to > upgrade from 1.2, i tried to build OSG 2.0 this evening. > > The file VisualStudio/MUST_READ_ME.txt says to follow the instructions at > http://www.openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualSt >udio > > Those instructions say: > > 1. Install CMake. (I installed the current version, 2.4.) > > 2. Start the CMake GUI, and open the CMakeLists.txt from the root > OpenSceneGraph directory in the "Where is the source code" field. > > However, the 'Browse' button in the CMake GUI selects a directory, not a > file. So, selecting CMakeLists.txt is not possible. If one does directly > paste the full path to CMakeLists.txt into the 'Where is the source' field, > then CMake reports this error on Configure: > > Error: CMake Error: The source directory > "C:/OpenSceneGraph-2.0/CMakeList.txt" is a file, not a directory. > > I can only guess that either the CMake GUI has changed since OSG 2.0 was > released (?) or the OSG build instructions are just wrong. > > Has anyone else gotten 2.0 to build? I realize that it is a relatively > fresh release. > > Thanks, > Ben _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

