Hi,

I have implemented a simple lighting model with specular highlights. It 
works fine with the default HEADLIGHT from the osgViewer, but when I 
override GL_LIGHT0 with a new Lightsource it is not working anymore. I 
have set ambient, diffuse and specular values for the lightsource. Is 
there anything I have forgotten? Because it works fine with the 
headlight, the problem seems to be at my new lightsource. Perhaps 
someone can tell me where the default lightsource is set for the 
osgViewer, I have searched the code, but have not found what i was 
looking for. Thanks for every hints.

Marcus
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