I found the error. At the end it was just a stupid typing error ;) Marcus Fritzen wrote: > Hi, > > I have implemented a simple lighting model with specular highlights. It > works fine with the default HEADLIGHT from the osgViewer, but when I > override GL_LIGHT0 with a new Lightsource it is not working anymore. I > have set ambient, diffuse and specular values for the lightsource. Is > there anything I have forgotten? Because it works fine with the > headlight, the problem seems to be at my new lightsource. Perhaps > someone can tell me where the default lightsource is set for the > osgViewer, I have searched the code, but have not found what i was > looking for. Thanks for every hints. > > Marcus > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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