I found the error. At the end it was just a stupid typing error ;)

Marcus Fritzen wrote:
> Hi,
>
> I have implemented a simple lighting model with specular highlights. It 
> works fine with the default HEADLIGHT from the osgViewer, but when I 
> override GL_LIGHT0 with a new Lightsource it is not working anymore. I 
> have set ambient, diffuse and specular values for the lightsource. Is 
> there anything I have forgotten? Because it works fine with the 
> headlight, the problem seems to be at my new lightsource. Perhaps 
> someone can tell me where the default lightsource is set for the 
> osgViewer, I have searched the code, but have not found what i was 
> looking for. Thanks for every hints.
>
> Marcus
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>
>   

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