Hello, I'm improving a system which so far used OpenSG to run with OpenSceneGraph. In OpenSG there was a function Camera::calcViewRay(...) which takes mouse coordinates and a viewport and then calculates a ray that starts at the camera position and goes through the pixel x, y in the viewport, where x and y are relative to the viewport.
Is there a way to compute such a view ray in openscenegraph? Thanks in advance, Thomas _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

