Hi Thomas,

The osgpick and osgkeyboardmouse examples illustrate how to do ray
based picking of scenes.  The later examples has a code path that
passes a line segment in window coordinates and lets the intersection
code transform this via the Camera's viewport, projection and view
matrices.

Robert.

On 9/3/07, Thomas Giricz <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I'm improving a system which so far used OpenSG to run with
> OpenSceneGraph. In OpenSG there was a function
> Camera::calcViewRay(...) which takes mouse coordinates and a viewport
> and then calculates a ray that starts at the camera position and goes
> through the pixel x, y in the viewport, where x and y are relative to
> the viewport.
>
> Is there a way to compute such a view ray in openscenegraph?
>
>
> Thanks in advance,
>
> Thomas
> _______________________________________________
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> [email protected]
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>
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