Renan Mendes wrote: > Oh, wow! Good heavens, you really are incredibly pathetic! Having > knowledge doesn't give you the right of being either arrogant OR > sarcastic. And what about that crap of wasting everyone's bandwidth...
He's actually quite right about the bandwidth. Or maybe more about unnecessary clutter... > an answer, not an argument. In other words, get the f*** out of my way... > ... > P.S.: Talking about etiquette: if you haven't notice it, I haven't > emailed my last message to the whole mailing-list, so that you wouldn't In case you haven't noticed, but you *DID* post to the entire ML and the style your message wasn't really appropriate for that audience (or a single one at that). But I won't speak for the entire OSG ML. Maybe Gordon's mail was a bit too RTFM-ish but these sort of questions tend to provoke that sort of replies. You can access Vec3f coordinate components by either osg::Vec3 v; v._v[0]; // 0==x, 1==y, 2==z; or v.x(); // similar y(), z() Cheers, /Ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

