I did not say your question was stupid, to me it reeks of the laziness that's it all to sadly seen too much these days in the open source community
I even told you were to find the answer to your question, again the answer is in the header files of osg::Vec classes OpenSceneGraph\include\osg\vec3f and if you actually look in the header your will see there are 2 methods to getting the vectors values If your saying that your not willing to look in the header files or source for an answer and expected some else to do that for you, then I'll gladly get the f*** out of your way and so will most of the contributors on this list Have a nice day now __________________________________________________________ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" -Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ulrich Hertlein Sent: 03 September 2007 21:33 To: [email protected] Subject: Re: [osg-users] Get Coordinates from osg::Vec3f Renan Mendes wrote: > Oh, wow! Good heavens, you really are incredibly pathetic! Having > knowledge doesn't give you the right of being either arrogant OR > sarcastic. And what about that crap of wasting everyone's bandwidth... He's actually quite right about the bandwidth. Or maybe more about unnecessary clutter... > an answer, not an argument. In other words, get the f*** out of my way... > ... > P.S.: Talking about etiquette: if you haven't notice it, I haven't > emailed my last message to the whole mailing-list, so that you > wouldn't In case you haven't noticed, but you *DID* post to the entire ML and the style your message wasn't really appropriate for that audience (or a single one at that). But I won't speak for the entire OSG ML. Maybe Gordon's mail was a bit too RTFM-ish but these sort of questions tend to provoke that sort of replies. You can access Vec3f coordinate components by either osg::Vec3 v; v._v[0]; // 0==x, 1==y, 2==z; or v.x(); // similar y(), z() Cheers, /Ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

