Hi Robert, Robert Osfield wrote:
>Highlights: >Lots of additions this week: Improved build configuration under Visual >Studio with versioning of DLL's and dll's automatically placed in the >bin directory - no longer do you need to set up paths or install to >get apps running. New Inventor file writer. New depth peeling example. >Finally lots of bug fixes, in particular related threading and >application exit. > > Can you detail the depth peeling example a bit more (the code doesn't have any hints), e.g. - what are the h.w. requirements for running it? - is it supposed to be stable? (I get a segfault here) - can you use any scene with transparency, or is there something special to set up with renderbins, etc.? Thanks, Paul >Developer Release page: >http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases > >Source package: >http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.1.9.zip > >SVN tag: >http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.1.9/ > >Please test, as we are now getting close to 2.2. In particular I'd >like feedback on Luigi's changes to the Windows build. This requires >CMake 2.7 and to be enabled as it isn't yet default, but if feedback >is good this week I'll get another dev release out that makes the new >build set up the default. Please see thread from last week on this >topic for more info. > >Cheers, >Robert. >_______________________________________________ >osg-users mailing list >[email protected] >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

