Hi Paul, On 9/4/07, Paul Melis <[EMAIL PROTECTED]> wrote: > Can you detail the depth peeling example a bit more (the code doesn't > have any hints), e.g. > - what are the h.w. requirements for running it? > - is it supposed to be stable? (I get a segfault here) > - can you use any scene with transparency, or is there something special > to set up with renderbins, etc.?
Steffen Frey is the author so would be best placed to answer these questions, so hopefully will spot this thread and answer. Yesterday I ported it to 2.x, and tested it out on my 7800GT/8800GTS system here. It crashed when trying to drive it across multiple cards, but on a single head it worked fine, so the code is now set up to just open up on one window. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

