Hi Ivan,
I have this code:
for(Viewer::EventHandlerList::iterator itr =
m_poViewer->getEventHandlerList().begin();
itr != m_poViewer->getEventHandlerList().end();
++itr){
ViewerEventHandler* viewerEventHandler =
dynamic_cast<ViewerEventHandler*>(itr->get());
if (viewerEventHandler){
viewerEventHandler->setWriteImageFileName(pszFile);
viewerEventHandler->setWriteImageOnNextFrame(true);
return 0;
}
}
Maybe you can search the code for setWriteImageFileName and back track from
there?
I believe there is a function call to do what you want for a camera.
Also, osgprerender renders a scene to a texture every frame. If you did
that then you can probably just save off the texture by calling an
osg::Texture or osg::Image call.
_____
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ivan
Bolcina
Sent: Tuesday, September 04, 2007 3:44 PM
To: [email protected]
Subject: [osg-users] Render to texture
Hi.
I just want to render a simple node to a texture. All the examples are using
callbacks, osg viewer,etc.. I don't understand all that, I just want to set
up geometry, projection and new camera and then take one shoot with camera
and that's it.
So I need a simple function like this
osg::Image * CreateTopDownShotOfNode( osg::Node * node);
The main problem is how to tell osg to render using that camera.
thx
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